The name Qi̘v Ftíhzoklā is derived from the Tauric language, as Qi̘v Ftíhzoklā was founded by Glkesh Bevan, who was culturaly Tauric.
Climate
Qi̘v Ftíhzoklā has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qi̘v Ftíhzoklā receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Ftíhzoklā covers an area of nearly 267 km2 (106 mi2), and an average elevation of 4240 m (13910 ft) above sea level.
Overview
Qi̘v Ftíhzoklā was founded durring the early 16th century in spring of the year 1513, by Glkesh Bevan. The establishment of Qi̘v Ftíhzoklā suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Ftíhzoklā which required millitary assistance exterminate before the community could finish being built.
Qi̘v Ftíhzoklā was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Ftíhzoklā is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Qi̘v Ftíhzoklā is buildings are arranged within a network of broad flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Qi̘v Ftíhzoklā's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Qi̘v Ftíhzoklā's unusual though effective defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Qi̘v Ftíhzoklā gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qi̘v Ftíhzoklā brings to mind.
Civic Infrastructure
Qi̘v Ftíhzoklā possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Ftíhzoklā has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Ftíhzoklā has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Ftíhzoklā. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Ftíhzoklā's parks.
Qi̘v Ftíhzoklā has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Ftíhzoklā.
Qi̘v Ftíhzoklā has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Ftíhzoklā has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Ftíhzoklā has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Ftíhzoklā has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Ftíhzoklā has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ftíhzoklā has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ftíhzoklā has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Ftíhzoklā's public wards, blessings, and other arcane systems.
Qi̘v Ftíhzoklā has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Qi̘v Ftíhzoklā possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Ftíhzoklā's grid is powered by a direct leyline tap.
Qi̘v Ftíhzoklā possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qi̘v Ftíhzoklā has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Ftíhzoklā has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Ftíhzoklā has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Ftíhzoklā's natural decorations nor waterways.
Qi̘v Ftíhzoklā has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Ftíhzoklā has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Ftíhzoklā has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Ftíhzoklā is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Ftíhzoklā's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, spring is skipped in Qi̘v Ftíhzoklā.
The Trailgaunt near Qi̘v Ftíhzoklā are known to be quite timid.
Qi̘v Ftíhzoklā's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Abjuration energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 130
Farmers: 204
Farm Laborer: 333
Hunters: 218
Milk Maids: 151
Ranchers: 82
Ranch Hands: 183
Shepherds: 154
Farmland: 255651 m2
Cattle and Similar Creatures: 15859
Poultry: 190311
Swine: 12687
Sheep: 634
Goats: 126
Horses, Mounts, and Beasts of Burden: 6343
Craftsmen
Arms and Toolmakers: 124
Blacksmiths: 158
Bookbinders: 82
Buckle-makers: 86
Cabinetmakers: 151
Candlemakers: 234
Carpenters: 201
Clothmakers: 171
Coach and Harness Makers: 63
Coopers: 166
Copper, Brass, Tin, Zinc, and Lead Workers: 95
Copyists: 58
Cutlers: 52
Fabricworkers: 147
Farrier: 469
Furriers: 41
Glassworkers: 218
Gunsmiths: 152
Harness-Makers: 62
Hatters: 125
Hosiery Workers: 44
Jewelers: 72
Leatherwrights: 151
Locksmiths: 65
Matchstick makers: 96
Musical Instrument Makers: 96
Painters, Structures and Fixtures: 80
Paper Workers: 90
Plasterers: 86
Pursemakers: 103
Roofers: 67
Ropemakers: 62
Rugmakers: 59
Saddlers: 113
Scabbardmakers: 133
Scalemakers: 64
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 61
Shoemakers: 60
Soap and Tallow Workers: 248
Tailors: 469
Tanners: 80
Upholsterers: 91
Watchmakers: 83
Weavers: 198
Whitesmiths: 49
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 81
Booksellers: 93
Butchers: 151
Chandlers: 162
Chicken Butchers: 178
Entrepreneurs: 68
Fine Clothiers: 171
Fishmongers: 147
Florists: 37
Potion Sellers: 107
Resellers: 275
Spice Merchants: 90
Wine-sellers: 134
Wheelwright: 103
Woodsellers: 59
Service workers
Bakers: 275
Barbers: 309
Coachmen: 94
Cooks: 264
Doctors: 152
Gamekeepers: 97
Grooms: 56
Hairdressers: 211
Healers: 178
Housekeepers: 181
Housemaids: 373
House Stewards: 176
Inns: 58
Laundry maids: 121
Maidservants: 204
Nursery Maids: 111
Pastrycooks: 218
Restaurateur: 253
Tavern Keepers: 253
Specialized Laborer
Ashworkers: 93
Bleachers: 58
Chemical Workers: 36
Coal Heavers: 132
In-Town Couriers: 144
Long Haul Couriers: 144
Dockyard Workers: 117
Gas Workers: 31
Hay Merchants: 53
Leech Collectors: 178
Millers: 140
Miners: 137
Oilmen and Polishers: 99
Postmen: 147
Pure Finder: 82
Skinners: 186
Sugar Refiners: 36
Tosher: 100
Warehousemen: 226
Watercarriers: 136
Watermen, Bargemen, etc.: 198
Skilled Laborers
Accountants: 84
Alchemist: 93
Clerk: 129
Dentists: 64
Educators: 183
Engineers: 91
Gardeners: 61
Mages: 49
Plumbers: 64
Pharmacist: 75
Professors: 27
Scientists: 47
Wizards: 27
Civil Servants
Adventurers: 59
Bankers: 92
Civil Clerks: 147
Civic Iudex: 72
Consultants: 41
Exorcist: 144
Fixers: 72
Kami Clerk: 139
Landlords: 130
Lawyers: 72
Legend Keepers: 105
Militia Officers: 528
Monks, Monastic: 181
Monks, Civic: 181
Historian, Oral: 147
Historian, Textual: 75
Policemen, Sheriffs, etc.: 129
Priests: 264
Rangers: 86
Rat Catchers: 96
Scholars: 99
Spiritualist: 115
Slayers: 35
Storytellers: 248
Military Officers: 218
Cottage Industries
Brewers: 186
Comfort Services: 243
Enchanters: 71
Herbalists: 69
Jaminators: 218
Needleworkers: 218
Potters: 105
Preserve Makers: 176
Quilters: 94
Seamsters: 373
Spinners: 198
Tinker: 68
Weaver: 162
Artists
Actors: 66
Architects: 24
Bards: 100
Costumers: 38
Dancers: 76
Drafters: 41
Engravers: 52
Fine Furniture Carpenters: 31
Glaziers: 69
Inlayers: 59
Musicians: 218
Painters, Art: 32
Playwrights: 68
Sculptors, Art: 55
Wood Carvers: 226
Writers: 218
Produce Industries
Butter Churners: 211
Canners: 186
Cheesmakers: 211
Ice Merchants: 28
Millers: 134
Picklers: 103
Smokers: 80
Stockmakers: 74
Tobacconists: 100
Tallowmakers: 154
24247 of Qi̘v Ftíhzoklā's population work within a Foundational Occupation.
1325 work in Agriculture
5616 work as Craftsmen
1945 work as Merchants
3584 work as Service Workers
2473 work as General Laborers
994 work as Skilled Laborers
3475 work as Civil Servants
2181 work in Cottage Industries
1373 work as Artists
1281 work in Produce Industries
37922 of Qi̘v Ftíhzoklā's population do not work in a formal occupation, but do contribute to the local economy. 1268 (2%) are noncontributers.
Points of Interest
Qi̘v Ftíhzoklā's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Qi̘v Ftíhzoklā's residents established a new industry (9416 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a grimwar of Necromancy, an a grimwar imbued with great amounts of Necromancy energies was created in Qi̘v Ftíhzoklā by in time immemorial, reportedly some time during the late 2nd century.